El Pollo Loco

El Pollo Loco

Lose Screen
Win Screen

Instructions

How to Play

Controls

  • Move left: Keyboard Left
  • Move right: Keyboard Right
  • Jump: Keyboard Space
  • Throw: Keyboard D

Mobile Controls

  • Move left: Arrow Left
  • Move right: Arrow Right
  • Jump: Arrow Up
  • Throw: Button Bottle

Game Buttons

  • Turn game sound on or off:
    Mute Button / Unmute Button
  • Switch or exit fullscreen mode:
    Maximize Button / Minimize Button
  • Restart the game: Restart Button
  • Toggle mobile controls: Mobile Control Button
  • Return to home: Home Button

Tips

Collect coins and bottles

Use jump and attack wisely

Explore the level to find the best path

Good luck and have fun!

Imprint

Information according to Section 5 TMG:

Nadine Bauer

Birkenweg 2c

82269 Geltendorf

Germany

Contact:

Phone: 08193 9982700

Email: nadine.juliana.b@web.de

Responsible for content according to Section 55 (2) RStV:

Nadine Bauer

Address as above

This imprint also applies to the 2d jump and run game “El Pollo Loco”.

Liability for Content:

The contents of this game have been created with the utmost care. However, I cannot guarantee the accuracy, completeness, or timeliness of the content.

Liability for Links:

This game may contain links to external websites of third parties, over whose content I have no influence. Therefore, I cannot accept any liability for these external contents.

Source: https://www.e-recht24.de/impressum-generator.html

Credits:

Font: Sancreek-Regular.ttf: Copyright (c) 2011 by vernon adams (vern@newtypography.co.uk), with Reserved Font Names "Sancreek"

Background music by: Asep_bagus from Pixabay

Icons by: littleicon from www.flaticon.com

Sounds by: freesound_community from Pixabay, Crunchpix Studio from Pixabay, freesound_community from Pixabay

Some sound effects and graphical assets were provided by the Developer Akademie for educational purposes.

Additional graphics were generated using AI tools (ChatGPT), partly based on the provided assets and individual prompts.

All assets are used in accordance with the respective licensing terms.